Trophy
Description
The story takes place in contemporary Japan, focusing on So-hee, a 14-year-old Zainichi Korean girl who attends a Korean school and practices traditional dance as part of her club activities. Her life changes when she meets Mirai, a Japanese girl with a shared enthusiasm for K-pop. Their friendship leads them to sell unused items from So-hee's home on a flea market app, aiming to raise money for concert tickets. An unexpected profit from a North Korean CD belonging to So-hee's father, Sanju, the principal of a Korean elementary school, inspires them to take greater risks by selling more valuable belongings. As So-hee and Mirai's entrepreneurial ventures escalate, they ultimately decide to sell a medal that holds significant personal value for Sanju. The film combines elements of humor and darker undertones, showcasing the complexities of cultural identity and familial ties through the lens of adolescent friendship. The narrative moves briskly as the girls navigate their ambitions and the consequences of their actions.
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